"Red 38 Spec/S) .38 Special Revolver w/Integral 20 Gauge Shotgun Chamber
WEAPON TYPE: Medium Revolving Handgun w/20 Gauge Shotgun Chamber
RACE/GROUPE: Human/Common Pool
MANUFACTURER: Arginn Red & Sons Co.
WIEGHT CLASS: Light (duel Wield)
CHAOS: Med Low
WEAPON ACC: High/Med High Spread
RATE OF FIRE: SA
EFFECTIVE/MAX RANGE: 75M/450M - 20M/110M
RELIABILITY/MAX SURVICE LIFE: Very High/ 200 Rounds
RELOAD TIME: 3 Sec/3 Sec/4.5 Sec Total Full Reload
MAG SIZE/AMMO: 6 Rounds/9x29mm JSP Round
DAMMAGE/ARMOR PENT: [BULLET] 21HP/7VP/Very Low - [BULLET/MULTISHOT] 13HP/2VP/Very Low
FIRE MODES: SA
PRIMARY FIRE: Fire 9x29 Round
SECONDARY FIRE: Fire 20 Gauge Shot Shell
ATTACHMENTS: LAM, Tac Light, Tac Flasher
MAG UPGRADE: 7R - 8R - BM16R - METC InfR
AMMO UPGRADES: +P - +P+ - BMP - +H
ACC UPGRADES: Accurized Barrel - Shotgun Choke
The leader in mixing nostalgic design and innovative tech, Arginn Red has created the Red 38 Spec/S. A unique .38 special revolver with a 20 gauge shotgun chamber, this was done for defensive purposes for home defense and for pistol hunters in the woods which are generally home to dangerous game. With its beautiful chrome finish, 14k gold inlays and meticulous attention to detail, this weapon seems to attract a certain type of gun buyer, usually the finer gun collector or a collector of older style and nostalgic pieces or a shooter that just likes the thrill of firing a revolver. This weapon really wasnt meant for use in any sort of combat. It has a small ammo capacity and is slower to reload. It is also a tad larger and thus heavier than most, smaller sidearms resulting in more chaos when moving.
For anyone wanting to use its advantages in light combat it is best to only use this weapon under emergency, last ditch efforts. If fighting an armored foe, either run like hell in an unpredictable zigzag pattern while ducking and dodging or just crawl in the fetal position and kiss your ass good bye. If you are in reckless abandon mode and have no care of ones self, try to rush your opponent while shooting and when close enough, use the shot shell as that can be an intimidating tactic no matter what weapons are being used. That is not always the best course of action though, prudence and thought out tactics may and usually are the better choice and keep you alive and victorious (sometimes). Last but not least (I think), practice at the range A LOT. You really need to make every shot count! The slower reloading will leave you open to die without contest.
Pease leave your thoughts about the stats, back-story/description and picture as I know there's room for improvement! ALL Constructive Crit IS welcome and appreciated
Makeing the break action part was a pain in the ass! Since MS Paint or any of the other programs I have can't rotate other than 90* increments, I had to improvise. I made the 3 parts that you see (berrel piece, handle, cylinder), then printed them out and cut them out. I then posed them and scaned them into the comp. It cam in just alittle smaller so I had to resize slightly wich slightly distorted it
So I had to touch it up alittle.
Still dosent look as good as I hoped it would (as good as the top two), but I'm happy with it.
IF YOU KNOW OF A BETTER WAY TO DO STUFF LIKE THIS PLEASSSE LET ME KNOW!! I just started doing this a few days ago so I'm still learning